ECS 160: Software Engineering

ECS 160
Software Engineering
Effective Term
2019 Winter Quarter
Learning Activities
Lecture: 3 hours
Discussion: 1 hour
Requirements, specification, design, implementation, testing, and verification of large software systems. Study and use of software engineering methodologies. Team programming. GE Prior to Fall 2011: SciEng. GE: SE.
ECS 140A; extensive programming experience recommended.
Enrollment Restrictions
Pass One open to Computer Science and Computer Science Engineering Majors only.

Summary of Course Content

  1. Introduction to Software Engineering
    1. History
    2. Economic Motivation
    3. Team Programming
    4. Object-Oriented Nature
    5. Nomenclature
  2. The Software Process
    1. Requirement Definition
    2. Functional Specifications
    3. Planning and Scheduling
    4. Design
    5. Implementation
    6. Integration
    7. Maintenance
  3. Software Lifecycle Models
    1. Build-and-Fix
    2. Waterfall
    3. Rapid-Prototype
    4. Incremental
    5. Spiral
  4. Requirements
    1. Analysis
    2. Rapid Prototype as Specification
    3. CASE Tools
  5. Specification
    1. The Document
    2. Informal Specification
    3. Formal Specification d. CASE Tools
  6. Architectural Design
    1. Abstraction, Hierarchies, and Subassemblies
    2. Data-oriented
    3. Object-Oriented
    4. CASE Tools
    5. Class Presentations
    6. Design Document
  7. Rapid Prototype Demo I: Students demo their current program and get immediate feedback on quality and future direction.
  8. Implementation and Integration
    1. Top-Down, Bottom-Up, Inside-Out, Thin-Thread
    2. Coding Standards and Practices
    3. Configuration Control
    4. Team Organization
    5. Testing (Glass box and Black box), Validation and Verification
    6. Software Reuse
    7. CASE Tools
  9. Rapid Prototype Demo II: Students demo their current program and get immediate feedback on quality and future direction.
  10. Maintenance
    1. Motivation
    2. Management
    3. Reverse Engineering
    4. CASE Tools
  11. Final Demo: Students demo their current program and get immediate feedback on quality and future direction. Students work in teams of 3-5 students designing and implementing a large software system taken through the specification, design, integration and implementation phases. The specification and design aspects of the projects are quite open-ended. The initial software requirements provide only an outline of the functionality of the software systems. The groups must explore a wide range of alternatives to produce the final system specification. During the specification phase of the project, the groups interact frequently with the “customers” (i.e., the instructors) to explore alternate functionalities and user interface designs. The design phase of the project addresses the fundamental nature of designing software from an abstract specification. Students must understand the differences between the specification and design, what constraints the specification imposes on the designers, and what freedoms the designers have. Using the basic design methodologies, the students must explore a range of design alternatives. A required component of the final design document is a section of design rationale, which describes important design alternatives that were considered and why the choices between alternatives were made. In executing the major design project that is part of ECS 160, students will undertake the construction of a significant application. The application will employ a modern framework such as Android or Apache Struts. The application must satisfy a rich set of real-world design constraints and relevant engineering standards. The project will be developed following agile programming practices.

Illustrative Reading
Instructor's notes

Potential Course Overlap

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