Subject
ECS 179
Title
Gameplay Programming
Status
Active
Units
4.0
Effective Term
2024 Winter Quarter
Learning Activities
Lecture: 3 hours
Discussion: 1 hour
Discussion: 1 hour
Description
Developing gameplay systems in the context of game design and software engineering. Aspects of technical game development that depend on the genre or details of a specific game design, thus making them difficult to abstract and engineer into game engines.
Prerequisites
ECS 032B or ECS 036C; extensive programming experience recommended
Enrollment Restrictions
Pass One restricted to Computer Science and Computer Science & Engineering majors; Pass Two restricted to undergraduates.